Between last post and now, we stopped back by Sharom to search for hidden stuff. We found a town we missed and pulled the Temperance card, which raised our Reputation a couple points, but that?s it.
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On to the next part of Sharom!
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This is complex enough to do in English, so I?m going to go ahead and cop to using a walkthrough for this stage because there?s a couple characters it?s well worth your time to get. See, Governor/Stage Boss Gilbert?s not a bad guy, but he?s working for the Empire to try and protect his people. It?s possible to change his mind, but only one person has a shot at that: Gilbert?s estranged best friend, Canopus Wulf: an EagleMan known as the Wind Rider.
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Have I mentioned how great the music is for this map? Because it is.
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We start liberating towns in the proscribed order. Here?s a minor problem that makes the fighting difficult.
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Here is the all-important shop town. Not only is it the shop town, it?s the town where you learn about Canopus and set things in motion.
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It?s the closest town to Gilbert?s digs, meaning that you will face a never-ending stream of enemies here.
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SEE!?
SEE the rest at Flailthroughs!
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Multi-discipline nerd with expert knowledge of action figures, functional knowledge of video games, and moderate to low knowledge of comic books and other fun stuff. Knows just enough Japanese to get completely lost in a JRPG, hence the decision to start Flailthroughs. Reviews action figures at figurereviews.com, plays through games in japanese at flailthroughs.blogspot.com, talks about games and Transformers on tfradio.net podcasts.
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